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Assassin's Creed Shadows Subtitle
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LOCALIZATION MOD
WATERMARKED vExperimental-1 Austronesian Lang

Assassin's Creed Shadows Subtitle Assassin's Creed Shadows Subtitle

Bahasa Indonesia, Melayu, Filipino

Memuat data interpretasi naratif secara real-time...

Product Narrative

The Full Story

Halo kawan-kawan semua! Pernah tidak merasa gemas saat main game AAA mahal tapi terjemahannya kaku seperti robot dari zaman batu? Assassin's Creed Shadows membawa kita ke era keemasan Sengoku di mana kita bermain sebagai samurai perkasa Yasuke dan shinobi gesit Naoe. Namun sayang rasanya kalau kisah epik mereka terasa hambar karena kendala lokalisasi bahasa. Oleh karena itu, mod terjemahan ini hadir untuk menyelamatkan pengalaman bermain kalian!


Saya mengerahkan jiwa, raga, dan bergelas-gelas kopi seduh untuk membangun sistem neural 8-tahap yang tidak hanya sekadar menerjemahkan, tapi benar-benar memahami emosi karakternya. Yasuke akan berbicara dengan bahasa yang sangat formal dan menjunjung tinggi kehormatan, sementara para penduduk desa Sengoku akan mengomel dengan gaya bahasa santai yang alami dan sangat merakyat. Mod gila ini telah menerjemahkan lebih dari 400 ribu kata dengan tingkat kelengkapan hingga 98 persen! Jadi tunggu apa lagi? Unduh sekarang dan jadilah bayangan mematikan dengan kearifan lokal kita sendiri!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi ASSASSIN'S CREED SHADOWS ===

1. SKALA LINGUISTIK & CAKUPAN

- Skala Proyek: Sekitar 406,505 kata diproses melalui alur neural 8-tahap.

- Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina.

- Status Kelengkapan: Indonesia: 98.0%, Malay: 98.0%, Filipino: 97.9%

- Analisis Variasi Leksikal: Source -> Density: 64.0% | Diversity: 4.4%, Indonesia -> Density: 70.6% | Diversity: 5.6%, Malay -> Density: 71.8% | Diversity: 4.9%, Filipino -> Density: 59.5% | Diversity: 5.2%


2. VALIDASI NEURAL & AKURASI

- Skor Keselarasan Semantik (Platt Score): Indonesia: 74%, Malay: 0%, Filipino: 13%

(Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.)

- Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 2396 karakter unik.

- Pemulihan Struktur Otomatis (Tag Repair): 669 tag kode game telah dipulihkan secara presisi.


3. KAPABILITAS ENGINE

- Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture).

- Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

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Comments

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Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
55.0%
Standard
21.7%
Formal
23.3%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Stoic/Restrained
32.2%
Positive/Warm
27.8%
Neutral/Functional
18.1%
Negative/Intense
11.9%
Complex/Ambivalent
10.0%
Archetypes
30 detected
Shinobi
9.8%
Kyonyo
8.9%
Lady Nene
8.7%
Heiji
6.1%
Romance And Collection Intro And Cash-ins Dyn
5.9%
Npc
5.5%
Yaya
4.8%
Gennojo
4.5%
Quest Intro
3.3%
Yasuke
3.3%
Ambient Character
3.3%
System Ui / Prompts
2.8%
Ronin
2.8%
Yagoro
2.8%
Oda Nobunaga
2.6%
Sen No Rikyu
2.3%
Fujibayashi Naoe
2.2%
Rufino
2.1%
Back To The Hideout
2.1%
Samurai
1.6%
Villager / Townsfolk
1.4%
Toyotomi Hideyoshi
1.4%
Akechi Mitsuhide
1.3%
Ashikaga Yoshiaki
1.3%
Junjiro
1.1%
Ui
1.0%
Lady Oichi
0.9%
Nagato (fujibayashi Nagato)
0.6%
Monk
0.5%
Naoe & Yasuke
0.5%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
30,150 / 30,776 lines
98%
Semantic Sim.
74 %
Lex. Density
70.6 %
src
64.0%
Lex. Diversity
5.6 %
src
4.4%
MS
Malay
30,173 / 30,776 lines
98%
Lex. Density
71.8 %
src
64.0%
Lex. Diversity
4.9 %
src
4.4%
TL
Tagalog
30,115 / 30,776 lines
98%
Semantic Sim.
13 %
Lex. Density
59.5 %
src
64.0%
Lex. Diversity
5.2 %
src
4.4%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
90,840 Token Lines
Src Density
64.0%
Src Diversity
4.4%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

669
Mismatch
669
Fixed
0
Partial

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Label
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Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

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Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-09-17 16:42
Tag Repair (S6) 2026-09-14 12:19
Validator (S5) 2026-09-14 10:36
Re-Import (S4) 2026-09-14 10:08
Corrector (S3) 2026-09-14 08:28
Translator (S2) 2026-09-14 04:09
Tagger (S1) 2026-09-13 23:41
Splitter (S0) 2026-09-13 22:30

Released Archive

Austronesian Showcase

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