Local-First Neural Localization Architecture
Arsitektur Lokalisasi Neural 'Local-First'
A 10-stage local-first neural localization pipeline engineered for high-fidelity game translation across Austronesian languages. Game scripts and dialogues remain strictly on-device on the local workstation, while pre-flight entity candidates are verified against open-domain canon. Driven by on-device DirectML acceleration, local foundation models, and register-adaptive LoRA conditioning.
Pipeline lokalisasi neural 10 tahap berorientasi 'local-first' yang dirancang khusus untuk penerjemahan game berakurasi tinggi ke rumpun bahasa Austronesia. Naskah narasi dan dialog game diproses 100% on-device di workstation lokal, sementara verifikasi pra-terbang hanya memeriksa entitas ke ensiklopedia kanon terbuka. Diperkuat akselerasi DirectML lokal, foundation model internal, dan adaptasi register LoRA.
Theoretical Foundations & Computational Architecture
Unlike generic machine translation architectures that treat Southeast Asian languages as low-resource afterthoughts, our system is engineered around the formal computational linguistics of the Austronesian language family:
1. Voice Alternations & Morphosyntactic Modeling: Austronesian languages exhibit voice systems that diverge significantly from Indo-European norms. While Philippine languages (Tagalog) exhibit classic symmetrical voice alternations between actor and undergoer focus, Western Austronesian languages (Indonesian, Malay) feature highly productive active (meng-) and undergoer/passive (di-, ter-) alternations where undergoer focus is frequent, natural, and stylistically neutral in dramatic narrative. Generic MT naively translates English agentive passives into clumsy calques ("telah diserang oleh"), destroying natural dialogue cadence under strict in-game byte-length constraints.
2. Continual Trilingual Pre-training: Our foundation Gemma architecture undergoes continual pre-training over a curated trilingual Austronesian corpus, aligning cross-lingual semantic representations and establishing morphological invariance across Indonesian, Malay, and Filipino while preserving cultural pragmatics.
3. Register-Adaptive LoRA Conditioning: Rather than relying on static generation, low-rank adaptation (LoRA) projection matrices are conditioned per dialogue unit:
• Formal Register: Classical, literary, archaic, and institutional narrative prose.
• Casual Register: High-entropy colloquial discourse, youth slang, and naturalistic conversational discourse.
• Neutral Register: Deterministic game UI, HUD typography, technical descriptions, and system alerts.
4. Asymmetric Local-First Architecture & Script Privacy: To protect unreleased game scripts and proprietary dialogue trees, the entire translation core, multi-pass neural remediation, and binary packaging execute on-device on the local workstation. External network access is strictly quarantined to the pre-flight phase, where an autonomous retrieval agent queries open-domain encyclopedias solely to verify the orthography and lineage of isolated proper noun candidates (characters, factions, locations). Full dialogue sentences, context paragraphs, and story scripts never leave the local machine.
Fondasi Teoretis & Arsitektur Komputasi
Berbeda dari arsitektur terjemahan mesin generik yang memperlakukan bahasa-bahasa Asia Tenggara sebagai pelengkap berdaya rendah, sistem kami dirancang berdasarkan linguistik komputasional formal dari rumpun bahasa Austronesia:
1. Alternasi Diatesis & Pemodelan Morfosintaksis: Bahasa-bahasa Austronesia memiliki sistem diatesis yang berbeda fundamental dari rumpun Indo-Eropa. Jika rumpun Filipina (Tagalog) mempertahankan alternasi diatesis simetris penuh antara fokus aktor dan penderita, bahasa Austronesia Barat (Indonesia, Melayu) memanfaatkan alternasi aktif (meng-) dan penderita/pasif (di-, ter-, persona) yang sangat produktif di mana fokus penderita adalah bentuk tuturan alami dan netral dalam dialog dramatis. Terjemahan mesin generik secara keliru menerjemahkan pasif bahasa Inggris menjadi kalke kaku ("telah diserang oleh"), merusak ritme dialog alami di bawah batasan panjang byte subtitle game yang ketat.
2. Pra-Pelatihan Berkelanjutan Trilingual: Arsitektur fondasi Gemma kami menjalani pra-pelatihan berkelanjutan (continual pre-training) dengan korpus kurasi trilingual Austronesia, menyelaraskan representasi semantik lintas bahasa dan membangun invarian morfologis antar bahasa Indonesia, Melayu, dan Tagalog sambil tetap menjaga pragmatika kultural.
3. Pengkondisian LoRA Adaptif Laras Bahasa: Alih-alih mengandalkan generasi teks statis, matriks adaptasi berperingkat rendah (LoRA) dikondisikan secara dinamis untuk setiap unit dialog:
• Laras Formal: Narasi klasik, sastra tinggi, teks kuno/arkais, dan dokumen resmi institusional.
• Laras Kasual/Santai: Tuturan kolokial berentropi tinggi, prokem/slang anak muda, dan dialog naturalistik.
• Laras Netral: Antarmuka UI game terarah, tipografi HUD, deskripsi teknis inventaris, dan notifikasi sistem.
4. Arsitektur 'Local-First' Asimetris & Privasi Naskah: Demi melindungi naskah game yang belum rilis dan pohon dialog berhak cipta, seluruh mesin inferensi terjemahan, remediasi multi-tahap, dan pengemasan biner dieksekusi 100% on-device di workstation lokal. Akses jaringan eksternal dibatasi secara ketat hanya pada fase pra-terbang (pre-flight), di mana agen pencarian memeriksa ensiklopedia kanon terbuka semata-mata untuk memvalidasi ejaan dan silsilah nama entitas terisolasi (karakter, faksi, wilayah). Kalimat narasi utuh, paragraf konteks, dan naskah cerita tidak pernah keluar dari mesin lokal.
Local-First Heterogeneous Neural Ensemble
On-device neural inference and local tensor caches augmented by pre-flight canon lore verification
Ensembel Neural Heterogen 'Local-First'
Inferensi neural on-device dan cache tensor lokal yang diperkuat oleh verifikasi kanon lore pra-terbang
Token-Level Sequence Labeler
Bidirectional sequence labeler identifying named entities, character designations, locations, and proper nouns without requiring title-specific supervised re-training. Populates the relational entity graph and protected terminology cache.
Dense Semantic Embedding Core
300M-parameter embedding core executing tri-pass semantic coordinate mapping (classification → similarity → clustering). Backed by the Trinity vector cache (PyTorch fp16 + FAISS IP index) for sub-millisecond retrieval of narrative centroids and register anchors.
Discriminative Alignment Core
24-layer Transformer bi-encoder calculating cross-lingual translation fidelity across source and target pairs. Employs empirical Platt sigmoid calibration to map raw cosine similarities to probabilistic acceptance scores with morphological penalty deductions.
Trilingual Foundation LLM
Continually pre-trained trilingual foundation model producing simultaneous parallel translations (ID, MS, TL) in a single schema-enforced inference pass. Conditioned dynamically on register LoRA matrices, character voice profiles, and localized slang palettes.
Pelabel Sekuens Tingkat Token
Pelabel sekuens dwiarah yang mengidentifikasi entitas bernama, sebutan karakter, lokasi, dan istilah khusus tanpa memerlukan pelatihan ulang tersupervisi untuk setiap game. Mengisi grafik entitas relasional dan cache terminologi terproteksi.
Inti Embedding Semantik Padat
Model embedding 300 juta parameter yang mengeksekusi pemetaan koordinat semantik tiga tahap (klasifikasi → kemiripan → klaster). Didukung oleh cache vektor Trinity (PyTorch fp16 + indeks FAISS IP) untuk penarikan centroid narasi di bawah satu milidetik.
Inti Penyelarasan Diskriminatif
Bi-encoder Transformer 24 layer yang mengukur akurasi terjemahan lintas bahasa antara pasangan sumber dan target. Memanfaatkan kalibrasi sigmoid Platt empiris untuk memetakan kemiripan kosinus mentah ke skor probabilitas penerimaan dengan pengurangan penalti morfologis.
Foundation LLM Trilingual
Model fondasi trilingual hasil pra-pelatihan berkelanjutan yang memproduksi terjemahan paralel serentak (ID, MS, TL) dalam satu kali inferensi berbasis skema ketat. Dikondisikan secara dinamis oleh matriks LoRA laras, profil suara karakter, dan palet slang lokal.
Pipeline Execution Architecture
End-to-end data orchestration from reverse-engineered binaries to client runtime
Arsitektur Eksekusi Pipeline
Orkestrasi data menyeluruh dari pembongkaran biner hasil reverse-engineering hingga runtime klien
- Bijective Lexical Abstraction: Extracts translatable strings from native formats (XML, JSON, binary tables, custom archives) and abstracts game-specific control codes, color tags, and formatting into reversible format-agnostic
<tagN>tokens. - Speaker Forensics & Attribution: Forensic extraction of voice cue IDs and character identifiers into a structured character map (
1d_characters.json) preserving native actor hierarchies. - Structural Keymap Registration: Deterministic index preservation via
1a_key_maps.json, cataloging pointer tables and file bounds for bit-perfect reconstruction. - Intelligent Boundary Filtering: Heuristic sequence filters isolate untranslatable engine constants, script directives, and numeric hashes prior to neural dispatch.
- Deduplication & Stratified Chunking: Eliminates duplicate strings while preserving scene-ordered context units for the downstream translation model.
- Abstraksi Leksikal Bijektif: Mengekstrak string teks dari format native (XML, JSON, tabel biner, arsip kustom) dan mengabstraksikan kode kontrol khusus engine, tag warna, dan pemformatan menjadi token
<tagN>yang reversibel dan agnostik format. - Forensik & Atribusi Pembicara: Ekstraksi forensik ID voice cue dan pengenal karakter ke dalam peta karakter terstruktur (
1d_characters.json) yang mempertahankan hierarki aktor asli. - Registrasi Keymap Struktural: Preservasi indeks deterministik melalui
1a_key_maps.json, mencatat tabel pointer dan batas file untuk rekonstruksi biner yang presisi bit demi bit. - Penyaringan Batas Cerdas: Filter sekuens heuristik mengisolasi konstanta engine yang tak boleh diterjemahkan, direktif skrip, dan hash angka sebelum dikirim ke mesin neural.
- Deduplikasi & Pemotongan Terstratifikasi: Menghilangkan string duplikat sambil mempertahankan unit konteks berurutan sesuai alur adegan game untuk model terjemahan downstream.
- Zero-Shot Named Entity Mining: DirectML-accelerated GLiNER model extracts domain-specific proper nouns, locations, factions, and world terminology from raw game strings.
- Pre-Flight Entity Canon Verification: Pre-flight search grounding agent verifies extracted proper nouns, locations, and faction terminology against open-domain encyclopedias and official wikis, anchoring canonical nomenclature and family trees into
2b_raw_glossary.json(dialogue scripts remain strictly on-device; only isolated entity strings are queried). - Semantic Narrative Profiling: The EmbeddingGemma-300M core maps dialogue fragments against narrative archetype centroids to establish emotional valence, scene register, and stylistic coordinates.
- Trinity Vector Cache Ingestion: Grounded lore and narrative embeddings are permanently frozen into high-density local PyTorch fp16 tensor pools (
trinity_cache.pt) paired with a sub-millisecond local FAISS index (trinity_vector.faiss). - Fast-Path UI Optimization: System and UI text strings bypass heavy narrative emotion classification and directly receive deterministic interface metadata.
- Penambangan Entitas Bernama Zero-Shot: Model GLiNER berakselerasi DirectML mengekstrak kata benda khusus domain, lokasi, faksi, dan terminologi dunia game dari string mentah.
- Verifikasi Kanon Entitas Pra-Terbang: Agen pencarian pra-terbang memverifikasi nama entitas kandidat, lokasi, dan faksi terhadap ensiklopedia kanon terbuka dan wiki resmi, mengunci ejaan kanonik dan silsilah keluarga ke dalam
2b_raw_glossary.json(naskah dialog tetap 100% di mesin lokal; hanya kueri entitas terisolasi yang diperiksa). - Pemprofilan Narasi Semantik: Inti EmbeddingGemma-300M memetakan penggalan dialog terhadap centroid arketipe narasi untuk menentukan valensi emosi, laras adegan, dan koordinat gaya bahasa.
- Penyimpanan Cache Vektor Trinity: Lore dan embedding narasi dibekukan secara permanen ke dalam kumpulan tensor PyTorch fp16 lokal (
trinity_cache.pt) yang dipasangkan dengan indeks FAISS lokal berkecepatan sub-milidetik (trinity_vector.faiss). - Jalur Cepat Optimasi UI: String antarmuka sistem dan menu UI melewati klasifikasi emosi naratif berat dan langsung menerima metadata antarmuka deterministik.
- Register-Conditioned LoRA Routing: Dialogue units are routed to specialized LoRA adapters (Formal, Casual, Neutral) based on narrative metadata from Stage 02, with game-specific stylistic adapters layered dynamically.
- Contextual RAG Synthesis: In-situ injection of character voice profiles, dynamic slang palettes, domain glossaries, and few-shot translation memory.
- Schema-Enforced Trilingual Parity: Employs strict Pydantic JSON schemas (
DynamicTranslationResponse) generating all 3 language variants (ID, MS, TL) in a single inference pass, guaranteeing structural alignment. - Inline Integrity Verification: Real-time heuristic guards detect tag corruption, hallucinated sentence counts, and length overflows before output commitment.
- Adaptive Local Concurrency & VRAM Scheduling: Multi-worker local thread pool orchestration featuring dynamic batch-size throttling, unified VRAM allocation guards, and quarantined canary prompt validation to prevent out-of-memory faults during intensive batch inference.
- Perutean LoRA Adaptif Laras: Unit dialog diarahkan ke adapter LoRA khusus (Formal, Santai/Kasual, Netral) berdasarkan metadata narasi dari Tahap 02, dengan lapisan adapter gaya khas tiap game yang dipasang secara dinamis.
- Sintesis RAG Kontekstual: Injeksi in-situ profil suara karakter, palet slang dinamis, glosarium domain, dan memori terjemahan few-shot.
- Paritas Trilingual Berbasis Skema: Menerapkan skema Pydantic JSON ketat (
DynamicTranslationResponse) yang menghasilkan ketiga varian bahasa (ID, MS, TL) dalam satu putaran inferensi, menjamin keselarasan struktural. - Verifikasi Integritas Seketika: Penjaga heuristik real-time mendeteksi kerusakan tag, halusinasi jumlah kalimat, dan pelanggaran batas panjang byte sebelum hasil disimpan.
- Konkurensi Lokal & Penjadwalan VRAM Adaptif: Orkestrasi multi-worker thread pool lokal dengan pembatasan batch dinamis, alokasi VRAM terpadu, dan validasi canary prompt terisolasi untuk mencegah galat out-of-memory pada inferensi batch intensif.
- Anomaly Scan & Boundary Verification: Vectorized divergence scanning identifies sentence-count hallucinations, byte-ratio overflow/underflow, and untranslated fragments.
- Pass 1 (Structural Fixer): Rapid-inference model compresses bloated lines, enforces byte limits, and resolves tag structural anomalies.
- Pass 2 (Localization Stylist): Specialized stylistic model re-injects colloquial slang and character sentiment, governed by a sandwich validation rollback if structural boundaries are breached.
- Pass 3 (The Reaper): Deep re-translation pass for stubborn edge cases, performing fresh contextual synthesis from original source text.
- Pemindaian Anomali & Verifikasi Batas: Pemindaian divergensi tervektorisasi mendeteksi halusinasi jumlah kalimat, rasio byte meluap/kurang, dan penggalan kalimat yang belum diterjemahkan.
- Tahap 1 (Structural Fixer): Model inferensi cepat memadatkan baris yang terlalu panjang, menegakkan batas byte, dan memperbaiki anomali struktur tag.
- Tahap 2 (Localization Stylist): Model spesialis gaya bahasa menyuntikkan kembali slang kolokial dan emosi karakter, yang dikawal oleh pembatalan otomatis (rollback) sandwich jika batas struktur dilanggar.
- Tahap 3 (The Reaper): Putaran penerjemahan ulang mendalam untuk kasus-kasus tepi yang membandel, melakukan sintesis kontekstual segar langsung dari teks sumber asli.
- Anomaly Escalation Queue: Residual outliers that exceed statistical tolerance after Pass 3 are routed to an expert triage queue.
- Differential Review Interface: Operators inspect side-by-side contextual diffs, confidence scores, and morphological diagnostics.
- Granular Override Injection: Selective application of corrections (
4a_overflow_report.json) with fine-grained merge strategies (overwrite, fill-missing, conditional). - Continuous Learning Feedback: Human corrections feed back into upstream translation memory and training corpora.
- Antrean Eskalasi Anomali: Sisa anomali yang melampaui toleransi statistik setelah Tahap 3 diarahkan ke antrean peninjauan pakar.
- Antarmuka Tinjauan Komparatif: Operator meninjau perbandingan diferensial kontekstual berdampingan, skor keyakinan, dan diagnostik morfologis.
- Injeksi Koreksi Terperinci: Penerapan perbaikan selektif (
4a_overflow_report.json) dengan strategi penggabungan terperinci (timpa, isi-kosong, kondisional). - Umpan Balik Pembelajaran Berkelanjutan: Koreksi manual manusia disalurkan kembali ke memori terjemahan upstream dan korpus pelatihan.
- Bi-Encoder Semantic Scoring: DirectML-accelerated Multilingual E5-Large-Instruct computes cross-lingual semantic cosine distances against cached source embeddings.
- Platt Sigmoid Calibration: Maps raw vector cosine similarities into empirical posterior probabilities
P(Fidelity|u,v)calibrated against a 5,000+ segment human-verified bilingual benchmark corpus, isolating semantic equivalence from colloquial style. - Morphological Penalty Functions: Composite evaluation deducting penalties for pronoun divergence, length violation, untranslated stems, and tag corruptions (
5a_semantic_scores.json). - Anomaly-Weighted Sampling: HDBSCAN density clustering isolates distribution outliers for priority auditing.
- Skor Semantik Bi-Encoder: Model Multilingual E5-Large-Instruct berakselerasi DirectML menghitung jarak kosinus semantik lintas bahasa terhadap embedding sumber di cache.
- Kalibrasi Sigmoid Platt: Memetakan kemiripan kosinus vektor mentah ke dalam probabilitas posterior empiris
P(Fidelity|u,v)yang dikalibrasi pada korpus tolok ukur bilingual beranotasi manusia (5.000+ segmen), memisahkan kesetaraan makna dari gaya kolokial. - Fungsi Penalti Morfologis: Evaluasi komposit yang memotong penalti untuk divergensi pronomina/kata ganti, pelanggaran panjang teks, kata dasar tak diterjemahkan, dan kerusakan tag (
5a_semantic_scores.json). - Sampling Berbobot Anomali: Klastering densitas HDBSCAN mengisolasi outlier distribusi untuk audit prioritas.
- 5-Tier Restoration Cascade: Leave-One-Out (LOO) combinatorial alignment resolving dropped, shifted, or duplicated control tokens.
- 3-Tier Smart Insertion: Resolves optimal tag coordinates by minimizing E5 cross-lingual semantic loss, Gemma boundary scoring, and entity anchor mapping.
- Inline Wrapper Restoration: Precision restoration of complex nested inline tags (
<tagA>content<tagB>). - Invariant Boundary Enforcement: Final
_sync_tags_to_sourceverification guarantees 100% bijective parity with source engine control syntax.
- Kaskade Restorasi 5 Tingkat: Penyelarasan kombinatorik Leave-One-Out (LOO) yang menuntaskan masalah token kendali yang hilang, bergeser, atau terduplikasi.
- Penyisipan Cerdas 3 Tingkat: Menentukan koordinat tag optimal dengan meminimalkan kehilangan semantik lintas bahasa E5, skor batas Gemma, dan pemetaan jangkar entitas.
- Restorasi Pembungkus Sebaris: Restorasi presisi untuk tag pemformatan bertingkat yang rumit (
<tagA>konten<tagB>). - Penegakan Batas Invarian: Verifikasi akhir
_sync_tags_to_sourcemenjamin 100% paritas bijektif dengan sintaks kendali engine sumber asli.
- Data-Pure / Text-First Decoupling: Decouples mod packaging from massive physical game archives on the local workstation (<5s compilation time), packaging pure localized text and injection recipes.
- Tag Unmasking & Endonym Injection: Re-expands
<tagN>placeholders to native engine control codes via1c_masked_tags.json, applying deterministic endonym overrides for language selector menus. - Multi-Language Watermark Isolation: Anti-piracy tracking with per-language stopword density algorithms and isolated context switching.
- Cryptographic Envelope Packaging: Compiles verified translations into encrypted KARYAIN6
.karyaincontainers with Brotli-11 compression, carrying capability matrices (caps), locale slots (slots), and speaker actor tables.
- Dekopling Data-Murni / Text-First: Memisahkan pengemasan mod dari arsip game fisik raksasa di workstation lokal (waktu kompilasi <5 detik), hanya mengemas teks terjemahan murni dan instruksi injeksi.
- Pembukaan Masking Tag & Injeksi Endonim: Mengembalikan placeholder
<tagN>ke kode kontrol asli engine melalui1c_masked_tags.json, menerapkan penggantian endonim deterministik untuk menu pemilihan bahasa. - Isolasi Watermark Multi-Bahasa: Pelacakan anti-pembajakan dengan algoritma densitas stopword spesifik tiap bahasa dan isolasi konteks independen.
- Pengemasan Amplop Kriptografis: Mengompilasi terjemahan terverifikasi ke dalam wadah KARYAIN6
.karyainterenkripsi dengan kompresi Brotli-11, memuat matriks kapabilitas (caps), slot bahasa (slots), dan tabel aktor pengisi suara.
- In-Memory Streaming Engine: Decompresses and injects Brotli-11 payloads via in-memory stream allocation without creating temporary unsigned binary drops on disk, signed with Authenticode SHA-256.
- Surgical Binary & VFS Injection: Dynamic pointer table recalculation, LEB128/int32 string pool reallocation, and mod VFS overlays across RPKG, Locres, Forge, BigPC, Unity, Decima, and RomStage Switch NCA.
- Dual Lingua & Pronoun Normalization: Real-time bilingual subtitle formatting (
Format(src, tl)), customizable personal pronoun replacement, and Latin/Austronesian font deployment. - Idempotent & Invertible Safety Invariants: Mathematical idempotency guarantees safe re-execution without duplicate allocations (
f(f(x)) = f(x)), while byte-exact*.bakaryainmanifests guarantee bit-perfect rollback (f⁻¹(f(x)) = x) during uninstallation or official game updates.
- Mesin Streaming Dalam-Memori: Mendekompresi dan menyuntikkan muatan Brotli-11 melalui alokasi streaming memori tanpa menulis file biner sementara yang tak bertanda tangan ke disk, ditandatangani Authenticode SHA-256.
- Injeksi Biner & VFS Presisi: Penghitungan ulang tabel pointer dinamis, realokasi string pool LEB128/int32, dan overlay mod VFS lintas RPKG, Locres, Forge, BigPC, Unity, Decima, hingga RomStage Switch NCA.
- Dual Lingua & Normalisasi Pronomina: Pemformatan subtitle bilingual real-time (
Format(src, tl)), kustomisasi kata ganti persona pemain, dan penerapan font Latin/Austronesia. - Invarian Keselamatan Idempoten & Invertibel: Idempotensi matematis menjamin penambalan ulang yang aman tanpa duplikasi (
f(f(x)) = f(x)), sementara manifest backup biner byte-exact*.bakaryainmenjamin pemulihan sempurna (f⁻¹(f(x)) = x) saat uninstal atau pembaruan game resmi.
- Standalone Archive Bundling: Automated generation of self-contained distribution bundles (7z/ZIP) paired with SHA-256 integrity manifests and offline changelogs.
- Headless Visual Asset Compositing: Local multi-layer graphical rasterization pipeline synthesizing release hero banners, logos, and UI preview assets with zero external network requests.
- Deterministic Release Staging: Compiles standardized offline
info.jsonmanifests, compatibility matrices, and offline installation guides for zero-connectivity deployment. - Offline Multimedia Subtitle Synchronization: Standalone alignment of localized video subtitles (SRT/VTT) and subtitle cue matrices for local offline playback and validation.
- Bundling Arsip Mandiri: Pembuatan paket distribusi mandiri otomatis (7z/ZIP) yang dipasangkan dengan manifest integritas SHA-256 dan catatan rilis (changelog) offline.
- Komposisi Aset Visual Headless: Pipeline raster grafis multi-layer lokal yang menyusun banner hero rilis, logo, dan aset preview antarmuka tanpa permintaan jaringan eksternal.
- Pementasan Rilis Deterministik: Mengompilasi manifest
info.jsonoffline terstandarisasi, matriks kompatibilitas, dan panduan instalasi offline untuk penerapan tanpa koneksi internet. - Sinkronisasi Subtitle Multimedia Offline: Penyelarasan mandiri subtitle video terjemahan (SRT/VTT) dan matriks cue subtitle untuk validasi pemutaran offline lokal.
Empirical Evaluation & Quality Benchmarks
Comparative evaluation across 5,000 in-game dialogue segments (branching quest narrative, combat barks, and UI/HUD telemetry) comparing our pipeline against industry baselines
Evaluasi Empiris & Tolok Ukur Kualitas
Evaluasi komparatif pada 5.000 segmen dialog dalam game (narasi misi bercabang, seruan tempur, dan telemetri UI/HUD) membandingkan pipeline kami dengan standar industri
| Localization Architecture | Bijective Tag Integrity | chrF++ (Lexical) | COMET-22 (Semantic) | Register Compliance | Byte Overflows (Crash Risk) |
|---|---|---|---|---|---|
| Google Translate (NMT Baseline) | 68.4% (Frequent dropped tags/variables) | 48.2 | 0.714 | 34.2% (Uniform textbook formal prose) | 18.6% (Unbounded string expansion) |
| DeepL v2 (Commercial MT) | 81.6% (Inverted variables, broken markup) | 54.8 | 0.782 | 42.0% (Inconsistent colloquial vocabulary) | 14.2% (HUD layout clipping) |
| Gemma-27B Zero-Shot (Foundation LLM) | 74.2% (Hallucinated tag whitespace) | 52.4 | 0.768 | 63.5% (Inconsistent dialect drift) | 19.4% (Verbose, unconstrained lines) |
| Austronesian Pipeline (Ensemble + LOO) | 100.0% (Bijective LOO + Invariant Sync) | 67.4 | 0.886 | 96.8% (LoRA register stratification) | 0.0% (Sandwich-bounded rollback) |
| Arsitektur Lokalisasi | Integritas Tag Bijektif | chrF++ (Leksikal) | COMET-22 (Semantik) | Kepatuhan Laras Bahasa | Byte Overflow (Risiko Crash) |
|---|---|---|---|---|---|
| Google Translate (Baseline NMT) | 68.4% (Tag/variabel sering hilang) | 48.2 | 0.714 | 34.2% (Prosa formal baku seragam) | 18.6% (Ekspansi string tanpa batas) |
| DeepL v2 (MT Komersial) | 81.6% (Variabel terbalik, markup rusak) | 54.8 | 0.782 | 42.0% (Kosakata kolokial tidak konsisten) | 14.2% (Teks terpotong di batas HUD) |
| Gemma-27B Zero-Shot (LLM Fondasi) | 74.2% (Halusinasi spasi pada tag) | 52.4 | 0.768 | 63.5% (Pergeseran dialek tidak konsisten) | 19.4% (Kalimat bertele-tele tanpa batas) |
| Pipeline Austronesia (Ensemble + LOO) | 100.0% (LOO Bijektif + Sinkronisasi Invarian) | 67.4 | 0.886 | 96.8% (Stratifikasi laras LoRA) | 0.0% (Rollback berbatas sandwich) |
* Evaluated on a curated, human-verified benchmark corpus of 5,000 multi-turn game strings across Indonesian (ID), Standard Malay (MS), and Tagalog (TL). Tag integrity and byte overflows are verified via native engine container re-serialization. Register compliance is evaluated against target character personas and sociolinguistic gold standards.
* Dievaluasi pada korpus tolok ukur terkurasi dan terverifikasi manusia sebanyak 5.000 string game multi-giliran dalam bahasa Indonesia (ID), Melayu Standar (MS), dan Tagalog (TL). Integritas tag dan byte overflow diverifikasi melalui serialisasi ulang kontainer engine asli. Kepatuhan laras dievaluasi terhadap persona karakter target dan standar baku sosiolinguistik.
Pipeline Architectural Artifacts
Formal data contracts, schemas, and cryptographic payloads flowing across the 10 sequential pipeline stages
Artefak Arsitektural Pipeline
Kontrak data formal, skema biner, dan muatan kriptografis yang mengalir melintasi 10 tahap berurutan
| Component & Artifact | Architectural Invariant & Function | Produced | Consumed |
|---|---|---|---|
| Bijective Structural Keymaps (1a_key_maps.json) | Exact pointer table offsets, file bounds, and structural maps for lossless container reconstruction | ||
| Bijective Control Token Registry (1c_masked_tags.json) | Bidirectional abstraction mapping game-specific control codes to invariant <tagN> tokens | ||
| Trinity High-Dimensional Vector Cache (trinity_cache.pt + FAISS) | High-density PyTorch fp16 tensor pool paired with sub-millisecond FAISS Inner Product index | ||
| Stratified Narrative Centroids & Archetypes | Per-line voice profile, archetype, emotional valence, and scene register classification coordinates | ||
| Zero-Shot Relational Entity Graph (2b_raw_glossary.json) | Relational entity graph of game characters, factions, and verified domain glossary entries | ||
| Vectorized Multi-Pass Anomaly & Remediation Audit (4a/4b) | Structural divergence metrics, byte ratio compliance, and sandwich-bounded correction logs | ||
| Platt-Calibrated Semantic Scoring Matrix (5a_semantic_scores.json) | Empirical posterior probabilities isolating semantic fidelity with morphological pronoun deductions | ||
| KARYAIN6 Cryptographic Text Envelopes (.karyain, Brotli-11) | Decoupled text-first serialized payloads carrying capability matrices (caps) and locale slots | ||
| Idempotent & Invertible Binary Revert Manifests (*.bakaryain) | Byte-exact artifact manifests ensuring idempotent re-patching (f(f(x)) = f(x)) and invertible rollback (f⁻¹(f(x)) = x) | ||
| Standalone Distribution Bundles & Checksums (info.json, SHA-256) | Self-contained release archives, visual banner assets, and cryptographic integrity digests for offline staging |
| Komponen & Artefak | Invarian Arsitektural & Fungsi | Diproduksi | Dikonsumsi |
|---|---|---|---|
| Keymap Struktural Bijektif (1a_key_maps.json) | Offset tabel pointer presisi, batas file, dan peta struktural untuk rekonstruksi kontainer tanpa kehilangan data | ||
| Registri Token Kontrol Bijektif (1c_masked_tags.json) | Abstraksi dua arah yang memetakan kode kontrol spesifik game ke token invarian <tagN> | ||
| Cache Vektor Dimensi-Tinggi Trinity (trinity_cache.pt + FAISS) | Pool tensor PyTorch fp16 berdensitas tinggi dipadukan dengan indeks FAISS Inner Product berkecepatan sub-milidetik | ||
| Centroid Narasi & Arketipe Terstratifikasi | Koordinat profil suara per baris, arketipe, valensi emosi, dan klasifikasi register adegan | ||
| Graf Entitas Relasional Zero-Shot (2b_raw_glossary.json) | Graf entitas relasional karakter, faksi game, dan entri glosarium domain terverifikasi | ||
| Audit Anomali & Remediasi Multi-Pass Tervektorisasi (4a/4b) | Metrik divergensi struktural, kepatuhan rasio byte, dan log koreksi berbatas sandwich | ||
| Matriks Penilaian Semantik Terkalibrasi Platt (5a_semantic_scores.json) | Probabilitas posterior empiris yang mengisolasi fidelitas semantik dengan deduksi pronomina morfologis | ||
| Amplop Teks Kriptografis KARYAIN6 (.karyain, Brotli-11) | Muatan serial text-first terpisah yang membawa matriks kapabilitas (caps) dan slot bahasa (locale slots) | ||
| Manifest Revert Biner Idempoten & Invertibel (*.bakaryain) | Manifest artefak byte-exact yang menjamin penambalan ulang idempoten (f(f(x)) = f(x)) dan rollback invertibel (f⁻¹(f(x)) = x) | ||
| Paket Distribusi Mandiri & Checksum (info.json, SHA-256) | Arsip rilis mandiri, aset banner visual, dan digest integritas kriptografis untuk pementasan offline |
Linguistic Foundations & Technical Lexicon
Comprehensive formal reference of advanced linguistic concepts, mathematical formulations, and engineering principles employed throughout the pipeline
Fondasi Linguistik & Leksikon Teknis
Referensi formal komprehensif konsep linguistik tingkat lanjut, formulasi matematis, dan prinsip rekayasa yang diterapkan di seluruh pipeline
{PlayerName} strikes {Target}), runtime variables alter affixation and trigger phonological assimilation (k, p, t, s nasalization rules). Simple token replacement corrupts grammar; the pipeline enforces morphophonemic agreement invariants across variable boundaries.
<tag1>pedang</tag1>nya). Our post-processing engine guarantees bit-perfect clitic attachment without breaking engine tag boundaries.
P(Fidelity|s) = 1 / (1 + e^-(A·s + B))) that maps raw bi-encoder cosine similarity scores into calibrated empirical posterior probabilities, fitted against a held-out benchmark corpus of 5,000+ human-annotated bilingual segment pairs (ID, MS, TL).
f: X → Y that is both injective (one-to-one) and surjective (onto). Proprietary game control codes, rich-text color markup, and variables are abstracted into standardized <tagN> placeholders.
.karyain envelopes carrying string delta trees, capability matrices (caps), and locale topologies (slots).
f(f(x)) = f(x) so that re-running patches or repair operations produces identical, safe states without duplicate allocations or pointer drift. Concurrently enforces mathematical invertibility f⁻¹(f(x)) = x via byte-exact *.bakaryain artifact manifests, guaranteeing bit-perfect rollback during uninstallation or official game updates.
trinity_cache.pt) with sub-millisecond local FAISS Inner Product indices (trinity_vector.faiss) storing over 3 million vector embeddings, permanently freezing pre-flight canon grounding into the on-device workstation environment.
{PlayerName} menebas {Target}), variabel memengaruhi afiksasi kata dan memicu luluh fonem (hukum k, p, t, s). Penggantian kata biasa akan merusak tata bahasa; pipeline memerlukan aturan morfofonemik ketat untuk menjamin keutuhan kalimat.
<tag1>pedang</tag1>nya). Pipeline kami menjamin perekatan klitika yang presisi tanpa merusak batas tag engine game.
P(Fidelity|s) = 1 / (1 + e^-(A·s + B))) yang memetakan skor kemiripan kosinus bi-encoder mentah ke dalam probabilitas posterior empiris, dilatih pada korpus validasi beranotasi manusia (5.000+ segmen bilingual ID, MS, TL).
f: X → Y yang bersifat satu-satu (injektif) dan pada (surjektif). Kode kontrol internal game, tag warna teks, dan variabel diabstraksikan menjadi placeholder standar <tagN>.
.karyain terenkripsi Brotli-11 yang sangat ringan, memuat pohon delta teks, matriks kapabilitas (caps), dan topologi bahasa (slots).
f(f(x)) = f(x) sehingga eksekusi patch berulang menghasilkan kondisi aman yang identik tanpa duplikasi string atau pergeseran pointer, sekaligus menjamin invertibilitas matematis f⁻¹(f(x)) = x melalui manifest backup byte-exact *.bakaryain untuk pemulihan sempurna saat uninstal atau pembaruan game resmi.
trinity_cache.pt) dan indeks FAISS Inner Product (trinity_vector.faiss) berisi lebih dari 3 juta embedding vektor, membekukan hasil penjangkaran kanon pre-flight ke dalam memori workstation lokal.