Game-Translator
Batman Arkham City Mod
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LOCALIZATION MOD
WATERMARKED valpha-1 Austronesian Lang

Batman Arkham City Mod Batman Arkham City Mod

Bahasa Indonesia, Melayu, Filipino

Unduh mod Batman: Arkham City Bahasa Indonesia terlengkap! Rasakan lokalisasi slang lokal yang akurat untuk hajar preman Gotham.

Product Narrative

The Full Story

Bayangkan game sekeren Batman: Arkham City tapi bertahun-tahun rilis gak pernah dapet bahasa lokal yang pas buat gamer kita. Gak perlu pusing lagi! Kami kerahkan pipeline neural 8-stage khusus untuk merombak total lebih dari 122.456 kata ke Bahasa Indonesia, Melayu, dan Filipino yang asyik abis. Alih-alih pakai penerjemah biasa yang kaku dan bikin ngantuk, kami pisah karakterisasi bahasanya: Batman bakal ngomong super stoik tanpa kata kasar, Hugo Strange bakal terdengar manipulatif, dan preman Arkham bakal ngoceh pakai slang lokal preman warnet yang pengen gelut! Mod ini masih berstatus experimental alpha, ya! Di rilis awal ini, kami sengaja menyisipkan beberapa teks penanda (watermark) tersembunyi untuk membantu kami melacak bagian teks yang masih cacat atau rusak ketika kalian bermain. Kami butuh masukan dari kalian untuk membuat mod buatan fans ini makin sempurna. Silakan unduh, rasakan serunya berpetualang di Arkham dengan bahasa kita sendiri, dan langsung laporin ke kami jika menemukan kalimat yang rancu!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi BATMAN ARKHAM CITY === 1. SKALA LINGUISTIK & CAKUPAN - Skala Proyek: Sekitar 122,456 kata diproses melalui alur neural 8-tahap. - Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina. - Status Build: Experimental Alpha — watermarked preview build. - Status Kelengkapan: Indonesia: 95.7%, Malay: 95.8%, Filipino: 93.9% - Analisis Variasi Leksikal: Source -> Density: 64.9% | Diversity: 5.7%, Indonesia -> Density: 71.9% | Diversity: 8.0%, Malay -> Density: 74.6% | Diversity: 6.4%, Filipino -> Density: 59.8% | Diversity: 7.6% 2. VALIDASI NEURAL & AKURASI - Skor Keselarasan Semantik (Platt Score): (Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.) - Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 67 karakter unik. - Pemulihan Struktur Otomatis (Tag Repair): 26 tag kode game telah dipulihkan secara presisi. 3. KAPABILITAS ENGINE - Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture). - Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 1.8% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Comments

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Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
53.8%
Standard
41.1%
Formal
5.2%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Stoic/Restrained
44.0%
Negative/Intense
21.7%
Neutral/Functional
16.6%
Complex/Ambivalent
11.9%
Positive/Warm
5.8%
Archetypes
30 detected
Ui/system
34.6%
Npc Thug
27.7%
Batman
5.4%
Ambient Character
4.2%
Hugo Strange
2.9%
Joker
2.4%
Riddler
2.2%
Penguin
2.1%
Npc Tyger
2.0%
Harley Quinn
1.5%
Mister Freeze
1.4%
Catwoman
1.3%
Calendar Man
0.9%
Oracle
0.7%
Copter
0.7%
Npc Gen Hobo
0.6%
Zsasz
0.6%
Vicki Vale
0.6%
Mad Hatter
0.5%
Npc Hobo
0.5%
Npc Doc
0.4%
Poison Ivy
0.4%
Robin
0.3%
Bane
0.3%
Aaron Cash
0.3%
Mayor
0.3%
Npc Abramovici
0.3%
Jack Ryder
0.3%
Deadshot
0.3%
Stacy Baker
0.3%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
11,964 / 12,499 lines
96%
Semantic Sim.
87 %
Lex. Density
71.9 %
src
64.9%
Lex. Diversity
8.0 %
src
5.7%
MS
Malay
11,970 / 12,499 lines
96%
Semantic Sim.
86 %
Lex. Density
74.6 %
src
64.9%
Lex. Diversity
6.4 %
src
5.7%
TL
Tagalog
11,731 / 12,499 lines
94%
Semantic Sim.
85 %
Lex. Density
59.8 %
src
64.9%
Lex. Diversity
7.6 %
src
5.7%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
11,385 Token Lines
Src Density
64.9%
Src Diversity
5.7%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

26
Mismatch
26
Fixed
0
Partial

Name

Label
Retrieving Portrait...
Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

Featured Preview Auto-Detected

Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-10-04 00:22
Tag Repair (S6) 2026-10-03 15:00
Re-Import (S4) 2026-10-03 14:31
Corrector (S3) 2026-10-03 14:12
Translator (S2) 2026-10-03 14:01
Tagger (S1) 2026-10-03 11:22
Splitter (S0) 2026-10-03 09:47
Validator (S5) 2026-09-30 07:19

Released Archive

Austronesian Showcase

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