Game-Translator
Bravely Default FF HD Mod
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LOCALIZATION MOD
WATERMARKED valpha-1 Austronesian Lang

Bravely Default FF HD Mod Bravely Default FF HD Mod

Bahasa Indonesia, Melayu, Filipino

Rasakan serunya BRAVELY DEFAULT FF HD dalam Bahasa Indonesia lewat mod translasi eksperimental dengan bahasa gaul yang asik dan super natural!

Product Narrative

The Full Story

Pengen keliling Luxendarc tapi pusing lihat bahasa Inggris mulu? Tenang, proyek translasi fans Bravely Default FF HD ini hadir buat ngasih solusi! Ceritanya dunia lagi kacau gara-gara ledakan Great Chasm, dan sekarang Tiz, Agnès, Edea, sama si fakboy Ringabel harus bertualang buat nyelametin kristal suci. Bayangin aja main JRPG epik tapi dialog karakternya berasa kayak lagi nongkrong bareng temen sendiri! Kita nggak pake mesin asal terjemah. Mod ini digarap pakai 8-stage neural pipeline buatan sendiri biar gaya bicaranya beda-beda tiap karakter, dari bahasa baku buat acara suci sampai bahasa gaul tongkrongan buat warga desa! Total ada 235,311 kata yang udah kita hajar. Mengingat ini masih versi Experimental Alpha, kamu bakal nemu sedikit watermark buat ngetes kualitas dan cari masukan dari kamu. Kalau nemu kalimat yang ngawur, langsung laporin aja biar kita benerin. Yuk gas download patch-nya sekarang dan rasain pengalaman main yang udah 97% rampung!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi BRAVELY DEFAULT FF HD === 1. SKALA LINGUISTIK & CAKUPAN - Skala Proyek: Sekitar 235,311 kata diproses melalui alur neural 8-tahap. - Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina. - Status Build: Experimental Alpha — watermarked preview build. - Status Kelengkapan: Indonesia: 96.7%, Malay: 97.0%, Filipino: 96.6% - Analisis Variasi Leksikal: Source -> Density: 65.3% | Diversity: 5.1%, Indonesia -> Density: 75.2% | Diversity: 6.6%, Malay -> Density: 75.6% | Diversity: 5.7%, Filipino -> Density: 61.1% | Diversity: 5.8% 2. VALIDASI NEURAL & AKURASI - Skor Keselarasan Semantik (Platt Score): (Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.) - Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 109 karakter unik. - Pemulihan Struktur Otomatis (Tag Repair): 4607 tag kode game telah dipulihkan secara presisi. 3. KAPABILITAS ENGINE - Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture). - Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 2.1% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Comments

Max 2000 chars · 10/hour · Change name via the chat icon

Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
48.8%
Standard
22.6%
Formal
28.7%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Positive/Warm
26.3%
Neutral/Functional
20.7%
Stoic/Restrained
20.6%
Complex/Ambivalent
17.7%
Negative/Intense
14.6%
Archetypes
30 detected
Ambient Character
24.2%
Ui/system
23.9%
Agnes
6.7%
Tiz
6.6%
Edea
5.5%
Ringabel
3.8%
Airy
2.9%
Lord Derosso
1.8%
Fortunate Boy Egil
1.8%
Sage Yulyana
1.8%
???
1.3%
Valkyrie Einheria
1.2%
Shieldbearer Commander Daniel Goodman
0.9%
Dark Knight Alternis Dim
0.8%
Swordmaster Nobutsuna Kamiizumi
0.8%
Ranger Artemia
0.8%
Doctor Victor
0.6%
Datz
0.6%
King Of Ancheim Khamer Viii
0.6%
Templar Braev
0.5%
Salve-maker Qada
0.5%
[pcf2]’s Mother
0.5%
Canary Boy Egil
0.4%
The Witch Victoria
0.4%
Zatz
0.4%
Grand Marshal Of Eternia
0.4%
Chairman Profiteur
0.4%
Old Man
0.4%
Bandit Jackal
0.4%
Knight Argent Heinkel
0.4%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
18,590 / 19,216 lines
97%
Lex. Density
75.2 %
src
65.3%
Lex. Diversity
6.6 %
src
5.1%
MS
Malay
18,631 / 19,216 lines
97%
Lex. Density
75.6 %
src
65.3%
Lex. Diversity
5.7 %
src
5.1%
TL
Tagalog
18,563 / 19,216 lines
97%
Lex. Density
61.1 %
src
65.3%
Lex. Diversity
5.8 %
src
5.1%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
57,648 Token Lines
Src Density
65.3%
Src Diversity
5.1%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

4607
Mismatch
4432
Fixed
175
Partial

Name

Label
Retrieving Portrait...
Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

Featured Preview Auto-Detected

Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-09-28 15:14
Tag Repair (S6) 2026-09-25 12:30
Corrector (S3) 2026-09-25 10:24
Translator (S2) 2026-09-25 10:09
Tagger (S1) 2026-09-24 09:36
Splitter (S0) 2026-09-24 07:39

Released Archive

Austronesian Showcase

Location
Image
Video