Game-Translator
Lego Batman LOTDK Mod
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LOCALIZATION MOD
WATERMARKED valpha-1 Austronesian Lang

Lego Batman LOTDK Mod Lego Batman LOTDK Mod

Bahasa Indonesia, Melayu, Filipino

Bahasa Indonesia, Melayu, Filipino

Product Narrative

The Full Story

Halo para pembasmi kejahatan Gotham versi kearifan lokal! Sebagai sesama modder yang kurang tidur gara-gara keseringan nyusun bata LEGO virtual, saya persembahkan mahakarya lokalisasi paling ambisius untuk LEGO Batman: Legacy of the Dark Knight. Kita sama sekali nggak pakai robot penerjemah murahan buat naskah raksasa sebanyak 123.826 kata ini. Tim modding kita sengaja ngebangun 8-stage neural pipeline khusus yang canggihnya udah kayak superkomputer WayneTech buat nangkep nuansa bahasa gaul dan dialek lokal secara presisi! Hasilnya beneran gokil pol! Setiap karakter punya gaya ngomong yang super dinamis dan beda satu sama lain. Batman tetep kedengeran dingin dan stoik dengan gaya emo-nya, Talia al Ghul tetep anggun puitis, tapi giliran kroco-kroco anak buahnya Joker atau warga sipil yang ngomong, bahasanya beneran pakai slang lokal yang bikin ngakak dan kerasa pas banget di kuping. Tingkat penyelesaiannya aja udah tembus 98,5 persen buat Indonesia, 98,6 persen buat Melayu, dan 98,0 persen buat Filipino! Karena ini masih versi Alpha Eksperimental, kalian bakal nemuin watermark digital dan mungkin beberapa kalimat yang masih agak nyeleneh. Tolong banget cobain mod ini dan kasih masukan kalian biar kita bisa terus poles bahasanya makin mantap!

Current Milestone

Experimental Build

Author's Notes

=== Audit Teknis & Semantik Lokalisasi LEGO BATMAN LEGACY OF THE DARK KNIGHT === 1. SKALA LINGUISTIK & CAKUPAN - Skala Proyek: Sekitar 123,826 kata diproses melalui alur neural 8-tahap. - Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina. - Status Build: Experimental Alpha — watermarked preview build. - Status Kelengkapan: Indonesia: 98.5%, Malay: 98.6%, Filipino: 98.0% - Analisis Variasi Leksikal: Source -> Density: 65.2% | Diversity: 6.2%, Indonesia -> Density: 71.9% | Diversity: 8.6%, Malay -> Density: 74.4% | Diversity: 7.0%, Filipino -> Density: 60.4% | Diversity: 8.1% 2. VALIDASI NEURAL & AKURASI - Skor Keselarasan Semantik (Platt Score): (Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.) - Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 88 karakter unik. - Pemulihan Struktur Otomatis (Tag Repair): 9 tag kode game telah dipulihkan secara presisi. 3. KAPABILITAS ENGINE - Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture). - Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 2.9% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Comments

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Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
65.9%
Standard
20.0%
Formal
14.0%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Neutral/Functional
24.5%
Complex/Ambivalent
21.5%
Positive/Warm
19.7%
Stoic/Restrained
18.8%
Negative/Intense
15.5%
Archetypes
30 detected
Ui/system
16.8%
Henchperson
15.1%
Batman
11.7%
Citizen
11.5%
Catwoman
5.0%
Jim Gordon
4.6%
Talia
4.4%
Batgirl
4.0%
Robin
3.1%
Nightwing
2.9%
Bruce Wayne
2.8%
Alfred Pennyworth
1.6%
Ra's Al Ghul
1.1%
Cluemaster
1.1%
Riddler
0.9%
Ambient Character
0.9%
The Joker
0.9%
Lucius Fox
0.8%
Penguin
0.8%
Police Radio
0.8%
Bane
0.7%
Ringmaster
0.6%
Red Hood One
0.5%
Dick Grayson
0.5%
Poison Ivy
0.5%
Two-face
0.5%
Mr. Freeze
0.4%
Harvey Bullock
0.4%
Arnold Flass
0.3%
Kite Man
0.3%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
13,312 / 13,519 lines
98%
Lex. Density
71.9 %
src
65.2%
Lex. Diversity
8.6 %
src
6.2%
MS
Malay
13,327 / 13,519 lines
99%
Lex. Density
74.4 %
src
65.2%
Lex. Diversity
7.0 %
src
6.2%
TL
Tagalog
13,245 / 13,519 lines
98%
Lex. Density
60.4 %
src
65.2%
Lex. Diversity
8.1 %
src
6.2%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
36,540 Token Lines
Src Density
65.2%
Src Diversity
6.2%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

9
Mismatch
9
Fixed
0
Partial

Name

Label
Retrieving Portrait...
Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

Featured Preview Auto-Detected

Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-09-25 16:47
Tag Repair (S6) 2026-09-25 14:50
Re-Import (S4) 2026-09-25 14:45
Corrector (S3) 2026-09-25 13:40
Translator (S2) 2026-09-25 13:26
Tagger (S1) 2026-09-25 09:37
Splitter (S0) 2026-09-25 02:11

Released Archive

Austronesian Showcase

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